Added files, initial commit
This commit is contained in:
244
boid.py
Normal file
244
boid.py
Normal file
@@ -0,0 +1,244 @@
|
||||
import pygame as pg
|
||||
from math import sqrt, ceil, floor
|
||||
from random import random, randint
|
||||
from lpgf import Pane, DynamicPane, isoceles_triangle
|
||||
|
||||
SCREEN_DIMENSIONS = (1500, 1000)
|
||||
PADDING_CONSTANT = 0.75
|
||||
FRAME_RATE = 144
|
||||
N_BOIDS = 250
|
||||
|
||||
def clamp(x, min, max) -> int:
|
||||
if x < min:
|
||||
return min
|
||||
if x > max:
|
||||
return max
|
||||
return x
|
||||
|
||||
def surface_color(position: pg.Vector2, surf: pg.Surface) -> tuple[int,int,int]:
|
||||
rect = surf.get_rect()
|
||||
x = clamp(position.x, 0, rect.width)
|
||||
y = clamp(position.y, 0, rect.height)
|
||||
return (
|
||||
ceil(255 * (x / rect.width)),
|
||||
ceil(255 * (y / rect.height)),
|
||||
100
|
||||
)
|
||||
|
||||
class Boid:
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
search_radius: float,
|
||||
separation_radius: float,
|
||||
max_speed: float,
|
||||
cohesion: float,
|
||||
alignment: float,
|
||||
separation: float,
|
||||
bounds: pg.Rect,
|
||||
image: pg.Surface = isoceles_triangle((15,10)) #this is the same triangle instance on purpose
|
||||
):
|
||||
self.position = pg.Vector2(randint(bounds.left, bounds.right), randint(bounds.top, bounds.bottom))
|
||||
self.velocity = pg.Vector2(2*(random()-0.5)*max_speed, 2*(random()-0.5)*max_speed) #Know this can technically produce velicities higher than max, dont care
|
||||
self._acceleration = pg.Vector2(0,0)
|
||||
self._max_speed = max_speed
|
||||
self.cohesion = cohesion
|
||||
self.alignment = alignment
|
||||
self.separation = separation
|
||||
self.bounds = bounds
|
||||
self._radius_squared = search_radius**2
|
||||
self._separation_radius_squared = separation_radius**2
|
||||
self._image = pg.transform.scale_by(image, random() * 0.5 + 0.5)
|
||||
|
||||
@property
|
||||
def search_radius(self):
|
||||
return sqrt(self._radius_squared)
|
||||
|
||||
@search_radius.setter
|
||||
def search_radius(self, rad: float):
|
||||
self._radius_squared = rad**2
|
||||
|
||||
@property
|
||||
def separation_radius(self):
|
||||
return sqrt(self._separation_radius_squared)
|
||||
|
||||
@separation_radius.setter
|
||||
def separation_radius(self, speed: float):
|
||||
self._max_speed_squared = speed**2
|
||||
|
||||
def calculate_next_timestep(self, boids: list['Boid']):
|
||||
centroid_target = pg.Vector2(0,0)
|
||||
velocity_target = pg.Vector2(0,0)
|
||||
nearby = 0
|
||||
|
||||
for b in boids:
|
||||
if (self.position-b.position).length_squared() > self._radius_squared or b is self:
|
||||
continue
|
||||
centroid_target += b.position
|
||||
velocity_target += b.velocity
|
||||
nearby += 1
|
||||
if (self.position - b.position).length_squared() < self._separation_radius_squared:
|
||||
self._acceleration += self.separation * (self.position - b.position).normalize()
|
||||
|
||||
if nearby > 0:
|
||||
centroid_target /= nearby
|
||||
velocity_target /= nearby
|
||||
self._acceleration += self.cohesion * (centroid_target - self.position).normalize()
|
||||
self._acceleration += self.alignment * velocity_target.normalize()
|
||||
|
||||
if self.position.y < self.bounds.top:
|
||||
self._acceleration += pg.Vector2(0,150)
|
||||
elif self.position.y > self.bounds.bottom:
|
||||
self._acceleration -= pg.Vector2(0,150)
|
||||
|
||||
if self.position.x < self.bounds.left:
|
||||
self._acceleration += pg.Vector2(150,0)
|
||||
elif self.position.x > self.bounds.right:
|
||||
self._acceleration -= pg.Vector2(150,0)
|
||||
|
||||
def attract(self, p: pg.Vector2, radius: float, strength: float) -> None:
|
||||
diff = p - self.position
|
||||
if diff.length_squared() < radius**2:
|
||||
self._acceleration += strength * diff.normalize()
|
||||
|
||||
def update(self, dt: float) -> None:
|
||||
self.velocity += dt * self._acceleration
|
||||
if self.velocity.length_squared() > self._max_speed**2:
|
||||
self.velocity.scale_to_length(self._max_speed)
|
||||
self.position += self.velocity * dt
|
||||
self._acceleration = pg.Vector2(0,0)
|
||||
|
||||
def draw(self, surface: pg.Surface):
|
||||
image = self._image.copy() #as per pygame docs, do not continuously rotate an image. Make a copy of a prefab image
|
||||
image.fill(surface_color(self.position, surface), special_flags=pg.BLEND_ADD)
|
||||
image = pg.transform.rotate(image, self.velocity.angle_to(pg.Vector2(1,0)))
|
||||
surface.blit(image, self.position)
|
||||
|
||||
class BoidSim:
|
||||
|
||||
def set_attractor(self, m_pos):
|
||||
self._attractor = m_pos
|
||||
|
||||
def clear_attractor(self, _):
|
||||
self._attractor = None
|
||||
|
||||
def set_repulsor(self, m_pos):
|
||||
self._repulsor = m_pos
|
||||
|
||||
def clear_repulsor(self, _):
|
||||
self._repulsor = None
|
||||
|
||||
def clear_all(self, m_pos):
|
||||
self.clear_repulsor(m_pos)
|
||||
self.clear_attractor(m_pos)
|
||||
|
||||
def spawn(self, m_pos):
|
||||
boid = Boid(
|
||||
150,
|
||||
20,
|
||||
100,
|
||||
80,
|
||||
80,
|
||||
100,
|
||||
self._pane.get_rect().scale_by(0.75),
|
||||
)
|
||||
boid.position = pg.Vector2(m_pos)
|
||||
self._boids.append(boid)
|
||||
|
||||
def __init__(self, n_boids: int, pane: Pane):
|
||||
self._pane: Pane = pane
|
||||
self._pane.on_click_held = self.set_attractor
|
||||
self._pane.on_click_release = self.clear_attractor
|
||||
self._pane.on_right_click = self.set_repulsor
|
||||
self._pane.on_right_click_release = self.clear_repulsor
|
||||
self._pane.on_middle_click = self.spawn
|
||||
self._pane.on_mouse_exit = self.clear_all
|
||||
self._attractor: tuple[int,int] | None = None
|
||||
self._repulsor: tuple[int,int] | None = None
|
||||
self._boids: list[Boid] = []
|
||||
bounds = pane.get_rect_position_zero().scale_by(0.75)
|
||||
for _ in range(n_boids):
|
||||
self._boids.append(
|
||||
Boid(
|
||||
150,
|
||||
20,
|
||||
100,
|
||||
80,
|
||||
80,
|
||||
100,
|
||||
bounds,
|
||||
)
|
||||
)
|
||||
|
||||
def update(self, dt: float):
|
||||
for boid in self._boids:
|
||||
boid.calculate_next_timestep(self._boids)
|
||||
if self._attractor:
|
||||
boid.attract(self._attractor, 200, 1000)
|
||||
if self._repulsor:
|
||||
boid.attract(self._repulsor, 200, -1000)
|
||||
boid.update(dt)
|
||||
boid.draw(self._pane)
|
||||
|
||||
def main():
|
||||
running = True
|
||||
pg.init()
|
||||
clock = pg.time.Clock()
|
||||
|
||||
cat = pg.image.load("cat.png")
|
||||
|
||||
screen: Pane = Pane.master_pane(SCREEN_DIMENSIONS, (0,0,255))
|
||||
boid_pane1 = DynamicPane(
|
||||
(cat.get_rect().width, cat.get_rect().height),
|
||||
(10,10),
|
||||
screen,
|
||||
10,
|
||||
blanking_color=(150,0,150),
|
||||
background_image=cat
|
||||
)
|
||||
|
||||
boid_pane2 = DynamicPane(
|
||||
(200,200),
|
||||
(250,250),
|
||||
boid_pane1.content_pane,
|
||||
10,
|
||||
blanking_color=(0,0,0,100),
|
||||
ribbon_color=(0,50,100,180),
|
||||
content_flags=pg.SRCALPHA,
|
||||
ribbon_flags=pg.SRCALPHA
|
||||
)
|
||||
|
||||
DynamicPane(
|
||||
(100,100),
|
||||
(0,0),
|
||||
screen,
|
||||
10,
|
||||
blanking_color=(255,255,255,0),
|
||||
background_image=isoceles_triangle((100,90)),
|
||||
content_flags=pg.SRCALPHA
|
||||
)
|
||||
|
||||
sim1 = BoidSim(20, screen)
|
||||
sim2 = BoidSim(20, boid_pane2.content_pane)
|
||||
|
||||
while running:
|
||||
screen.blank()
|
||||
screen.update()
|
||||
screen.poll_mouse()
|
||||
dt = clock.tick(FRAME_RATE) / 1000
|
||||
print(screen._subpanes)
|
||||
|
||||
events = pg.event.get()
|
||||
|
||||
for event in events:
|
||||
if event.type == pg.QUIT:
|
||||
running = False
|
||||
|
||||
sim1.update(dt)
|
||||
sim2.update(dt)
|
||||
|
||||
screen.draw()
|
||||
pg.display.flip()
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
Reference in New Issue
Block a user