Files
rigid-body/main.py

95 lines
2.4 KiB
Python

import pygame as pg
from math import pi
from rigidbody import *
from collider.types import RectCollider, CircleCollider
from tools import debug
def main():
running=True
pg.init()
clock=pg.time.Clock()
screen = pg.display.set_mode((500,500))
debug.enabled = True
debug._screen = screen
physics = PhysicsSystem()
ball_collider = CircleCollider(10)
rect = RectCollider(pg.Vector2(20,20))
linecollider = RectCollider((495, 5))
physics.add_body(
RigidBody(
Transform(pg.Vector2(250,0)),
linecollider,
pg.Vector2(0,0),
mass=0.0,
restitution=1
)
)
physics.add_body(
RigidBody(
Transform(pg.Vector2(250,500)),
linecollider,
pg.Vector2(0,0),
mass=0.0,
restitution=1
)
)
physics.add_body(
RigidBody(
Transform(pg.Vector2(0,250),rotation=pi/2.0),
linecollider,
pg.Vector2(0,0),
mass=0.0,
restitution=1
)
)
physics.add_body(
RigidBody(
Transform(pg.Vector2(500,250),rotation=pi/2),
linecollider,
pg.Vector2(0,0),
mass=0.0,
restitution=1
)
)
while running:
dt = clock.tick(144) / 1000
screen.fill((0,0,0))
physics.update(dt)
debug.debug()
#ball3.draw(screen)
pg.display.flip()
for event in pg.event.get():
if event.type == pg.MOUSEBUTTONDOWN:
if event.button == 1:
physics.add_body(
RigidBody(
transform=Transform(pg.Vector2(pg.mouse.get_pos())),
collider=ball_collider,
velocity=pg.Vector2(0,0),
)
)
if event.button == 3:
physics.add_body(
RigidBody(
Transform(pg.Vector2(pg.mouse.get_pos())),
collider=rect,
velocity=pg.Vector2(0,0),
)
)
if event.type == pg.QUIT:
running = False
if __name__ == "__main__":
main()